<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5482387607396025288</id><updated>2011-07-26T10:23:38.883-07:00</updated><category term='twin strike'/><category term='Social Skill Challenge'/><category term='Skill Challenge'/><category term='mini adventure'/><category term='game design'/><category term='careful attack'/><category term='game balance'/><category term='design patterns'/><category term='Dnd Tips'/><category term='RPG'/><category term='blog name'/><category term='random'/><category term='Psion'/><category term='Update'/><category term='games'/><category term='Beastmaster'/><category term='DnD 4e'/><category term='House rules'/><category term='Ranger'/><category term='Homebrew'/><title type='text'>D&amp;D 4th Edition Game Design Goodness</title><subtitle type='html'>My thoughts concerning D&amp;amp;D 4th edition and Game Design</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-1820107572518353302</id><published>2009-12-29T07:03:00.000-08:00</published><updated>2009-12-29T07:10:58.798-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>December Update has Been Released</title><summary type='text'>For those of you who like to keep in 'know' on the current D&amp;D updates WotC released their December revisions a couple of weeks ago.  If you haven't already checked them out you can find them here: http://www.wizards.com/DnD/Article.aspx?x=dnd/updatesOne high light that I was over joyed with is that they finally 'fixed' careful attack so that it wasn't a waste of space.  Luckily character builder</summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/1820107572518353302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/12/december-update-has-been-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1820107572518353302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1820107572518353302'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/12/december-update-has-been-released.html' title='December Update has Been Released'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-2320230118237088300</id><published>2009-08-15T17:31:00.000-07:00</published><updated>2010-09-20T10:39:31.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mini adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><title type='text'>New Mini Adventure: The Temple into the Abyss (levels 5 through 9)</title><summary type='text'>One of my favorite aspects of being a DM is coming up with adventures.  In this case I made a mini adventure which is just like a normal adventure but it allows for more modular game play.  For those of you not familiar with this idea, its basically creating small groups of tightly coupled encounters that are ultimately loosely coupled with the main storyline going on in the game.  The true role </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/2320230118237088300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/new-mini-adventure-temple-into-abyss.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/2320230118237088300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/2320230118237088300'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/new-mini-adventure-temple-into-abyss.html' title='New Mini Adventure: The Temple into the Abyss (levels 5 through 9)'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-1550283756413662843</id><published>2009-07-09T18:03:00.000-07:00</published><updated>2009-07-11T20:36:18.370-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><category scheme='http://www.blogger.com/atom/ns#' term='Skill Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='design patterns'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Design patterns among D&amp;D 4e Skill Challenges</title><summary type='text'>Being that I have a healthy phobia of using other peoples adventure and campaign material, published or not, I find myself constantly working on new encounters and skill challenges.  (Hey I gotta fill those down hours at work between 8 and 5)  Over the course of creating skill challenges and seeing some others that have been created I have decided to boldly try and classify a good number of </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/1550283756413662843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/skill-challenge-classification.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1550283756413662843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1550283756413662843'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/skill-challenge-classification.html' title='Design patterns among D&amp;D 4e Skill Challenges'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-1864944574412380364</id><published>2009-07-09T10:59:00.000-07:00</published><updated>2009-07-14T11:31:05.792-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ranger'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><category scheme='http://www.blogger.com/atom/ns#' term='House rules'/><category scheme='http://www.blogger.com/atom/ns#' term='game balance'/><category scheme='http://www.blogger.com/atom/ns#' term='careful attack'/><category scheme='http://www.blogger.com/atom/ns#' term='twin strike'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Why 'Careful Attack' is broken by design</title><summary type='text'>For most this is probably old hat, but for those of you who are unaware or just plain terrible at math, the ranger's at-Will power Careful Attack is one of the worst at-Wills in the game.  The reason I bring this up now is in light of the recent update where WotC took the 'nurf bat' to some obviously overpowered class features and powers.   As I had mentioned in that post, it's a good thing that </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/1864944574412380364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/why-careful-attack-is-broken-by-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1864944574412380364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1864944574412380364'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/why-careful-attack-is-broken-by-design.html' title='Why &apos;Careful Attack&apos; is broken by design'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-3283301047027791261</id><published>2009-07-07T16:41:00.000-07:00</published><updated>2009-07-08T10:45:55.585-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psion'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><title type='text'>New DnD 4e Psion Class Released</title><summary type='text'>Part of the new psion class was released recently.  It offers a new mechanic called augmentation that uses a new resource called power points.  Rather than have encounter powers psions can use their power points to strengthen their at-will powers to increase their effectiveness.  At level three the psion gets an additional at-will but after that has the option to swap out lower level at-wills </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/3283301047027791261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/new-dnd-4e-psion-class-released.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3283301047027791261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3283301047027791261'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/new-dnd-4e-psion-class-released.html' title='New DnD 4e Psion Class Released'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-1005492499534790149</id><published>2009-07-06T21:03:00.000-07:00</published><updated>2009-07-07T10:02:36.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Social Skill Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><category scheme='http://www.blogger.com/atom/ns#' term='Skill Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='Dnd Tips'/><title type='text'>The Art of Social Skill Challenges part II</title><summary type='text'>The Art of the Social Skill Challenge:1) Backgrounds are key!  Yes this is step 1 and although some may think it's optional if you are considering creating a social skill challenge then there needs to be some piece of information that is useful to the players.  A quick story board perhaps leading to an over arching theme can do wonders to provide various NPC motivations.  Or you could have </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/1005492499534790149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/art-of-social-skill-challenges-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1005492499534790149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/1005492499534790149'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/art-of-social-skill-challenges-part-ii.html' title='The Art of Social Skill Challenges part II'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-4355387531589058115</id><published>2009-07-06T05:35:00.000-07:00</published><updated>2009-07-09T20:28:13.269-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Social Skill Challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><category scheme='http://www.blogger.com/atom/ns#' term='Skill Challenge'/><title type='text'>The Art of Social Skill Challenges part I (introduction)</title><summary type='text'>Skill Challenges seem to constantly be a discussion among players of D&amp;D 4e since the framework adds a layer that was never previously there.  It adds a system to reward player's who successfully perform difficult tasks outside the normal realm of combat.  Logically it makes sense to offer such a reward but often the actions of the player character's  can easily fall outside of a designed skill </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/4355387531589058115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/art-of-social-skill-challenges-part-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4355387531589058115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4355387531589058115'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/art-of-social-skill-challenges-part-i.html' title='The Art of Social Skill Challenges part I (introduction)'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-3390699539787548603</id><published>2009-07-04T10:48:00.001-07:00</published><updated>2009-07-04T23:35:26.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ranger'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 4e'/><category scheme='http://www.blogger.com/atom/ns#' term='Beastmaster'/><title type='text'>Putting the Beast in Beastmaster Ranger</title><summary type='text'>So back when Marital Powers came out I was thrilled to hear the Ranger was going to get a Beastmaster ranger build.  I was both anticipating a major change to the core class along with an interesting way of keeping it balanced.  I remember from the days of Yore working hard to obtain some pet that was easily your equal in combat, some fierce beast that the mere sight of made enemies second guess </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/3390699539787548603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/putting-beast-in-beastmaster-ranger.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3390699539787548603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3390699539787548603'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/putting-beast-in-beastmaster-ranger.html' title='Putting the Beast in Beastmaster Ranger'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-4112046516000599126</id><published>2009-07-03T12:54:00.000-07:00</published><updated>2009-07-05T00:37:54.555-07:00</updated><title type='text'>Minions, Monsters and more Minions, Oh My!</title><summary type='text'>So I have had the joy for several months now of building some of the craziest adventures I could think of and seeing how player's in my games fair against them but have come to notice that the threat presented by minions typically seems to fall short when looking at their experience cost.  I can completely understand the purpose of minions and their use as general 'creature fodder' but if I take </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/4112046516000599126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/minions-monsters-and-more-minions-oh-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4112046516000599126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4112046516000599126'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/minions-monsters-and-more-minions-oh-my.html' title='Minions, Monsters and more Minions, Oh My!'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-3464344862405995946</id><published>2009-07-03T09:47:00.000-07:00</published><updated>2009-07-09T13:48:53.077-07:00</updated><title type='text'>It's About Freaking Time!</title><summary type='text'>Quick side rant from what I would typically consider the norm, but WotC recently released a 'small update' to FIX issues that were considerably over powered when compared to other builds.  Long have many of these powers been topics for heated debate as people on one side claim they are too powerful and on the other side are the blind followers of WotC will, afraid to stray from the rules set </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/3464344862405995946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/07/its-about-freaking-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3464344862405995946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3464344862405995946'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/07/its-about-freaking-time.html' title='It&apos;s About Freaking Time!'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-7223253841842421369</id><published>2009-04-25T05:27:00.000-07:00</published><updated>2009-06-17T12:50:36.671-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='House rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>The Dreaded Rules of the House</title><summary type='text'>I have had a whole host of experiences with house rules and their impact on various games.  Some of these experiences have been good some have been bad.  The most common place where I have encountered house rules have been in the world of table top RPGs.  Systems of themed rules established to allow players to control characters to interact in some kind of fictional settings have room for any </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/7223253841842421369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/04/dreaded-rules-of-house.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/7223253841842421369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/7223253841842421369'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/04/dreaded-rules-of-house.html' title='The Dreaded Rules of the House'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-3297100758900456018</id><published>2009-04-19T09:06:00.000-07:00</published><updated>2009-04-19T10:01:48.625-07:00</updated><title type='text'>Group makeup or group breakup?</title><summary type='text'>Designing a game or a component for an already existing game is a creative process.  It requires one to put forth something that is both realistic and fun within the constraint of the rules imposed by the game.  However, in such a design process the designer cannot forgot or over look the importance of the makeup of the group.  I think I personally experienced this lesson on it's most brutal </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/3297100758900456018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/04/group-makeup-or-group-breakup.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3297100758900456018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/3297100758900456018'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/04/group-makeup-or-group-breakup.html' title='Group makeup or group breakup?'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-433306924343667283</id><published>2009-04-17T06:13:00.000-07:00</published><updated>2009-07-03T11:32:36.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='blog name'/><title type='text'>Getting into the specifics</title><summary type='text'>One of the biggest things that had been holding me back from making a blog for a long time was the name.  Yes, the name of the blog has always seemed an impossibly daunting task to me.  It requires one to know what is going to be written long before thoughts or concepts of the to be written material ever existed.  In this respect, the name for a blog would need to be vague.  Something that is </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/433306924343667283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/04/getting-into-specifics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/433306924343667283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/433306924343667283'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/04/getting-into-specifics.html' title='Getting into the specifics'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5482387607396025288.post-4694896733869824569</id><published>2009-04-10T19:57:00.000-07:00</published><updated>2009-04-10T20:11:07.663-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Setting the ground work for what makes a great game</title><summary type='text'>At an abstract level a game is merely a situation that involves actors that have a set of rules imposed on them.  Generally the rules apply across the board to the actor(s).  Games also usually present some sort of objective or state in which a particular actor may win either against the game as an abstract entity or against other actors.  In following the objectives of the game and adhering to </summary><link rel='replies' type='application/atom+xml' href='http://nortain.blogspot.com/feeds/4694896733869824569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nortain.blogspot.com/2009/04/setting-ground-work-for-what-makes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4694896733869824569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5482387607396025288/posts/default/4694896733869824569'/><link rel='alternate' type='text/html' href='http://nortain.blogspot.com/2009/04/setting-ground-work-for-what-makes.html' title='Setting the ground work for what makes a great game'/><author><name>Nortain</name><uri>http://www.blogger.com/profile/05402001330376788822</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_eSBiSwG-VcE/Sk-bUif22CI/AAAAAAAAAAM/Ut1BYYosITo/S220/me+with+swords.bmp'/></author><thr:total>0</thr:total></entry></feed>
