Tuesday, May 29, 2018

Change Logs, actually released

Just a quick update.  I know a while (see years) ago we mentioned the usage of a change log but never actually went ahead and released those logs.  They are at a very high level and more references for the developers but I figure for those of you out there interested in see the changes here is what we have addressed in the past.  In future posts the hope is that we'll always have a change log to accompany the new changes we are discussing and how they impact the game at large.  Note these are all changes in the past that have been in place for some time as the implementation dates might indicate.

4.3.0 - 1/29/2018
  • Dodge Change
    • Dodge no longer halves ongoing - instead it increases CR by 3 + 1/2 level.
  • Monster Crit Change
    • Monsters no longer roll for crits - it does a fixed value.
  • Stealth Init
    • Stealth now grants +2 init per rank.
  • Monster Mass Tweakage
    • Monster bonus MP’s has been properly revamped. All monsters now have a fixed number of bonus MP they can put towards favored categories.
4.2.9 - 9/02/2017
  • Initiative Valuation Change
    • Init is worth less -- this ends up increasing the amount of init gain from talents and stealth. The Qu stat gives only slightly more Init then before, but now it also gives more starting HP.
    • A rank in general now increases your recovery by 1-3.
4.2.8 - 7/21/2017
  • Player HP
    • Starting HP increased by 1
  • Themes
    • Weapon spec put back to v6, T’s are now 2-7, 5-14, 7-21
  • Talents
    • Many of the defensive powers have been slightly weakened. Scaling has been changed for the passive reduction abilities to be more inline with other passive scaling.
    • Major overhaul of the “Weapon/Magic” Greater Talents. In almost all cases they were weakened.
  • Monster Damage Shield Overhaul
    • They are cheaper now.
  • Spell Critical Overhaul
    • See Spell Meta notes spell crit section for details
  • Caster Review
    • All caster meta has been reviewed and tweaked
4.2.7 - 5/16/2017
A revisit of core powers. Some crazy AoE’s are reduced, many PP’s tweaked...
  • Talents
    • Dodge buff’s slightly reworked,  all the core “improve dodge” powers now have a minor action or a swift action component.
    • Some greater talents got some extra minor perks.Knacks:
    • Split Strike now does -1 to damage (-4 from -3)
    • Most Knacks are being overhauled / tweaked with AP’s being reduced in power from 13.5 though 40.5 to 13 through 39.
  • Themes
    • Weapon spec slightly reduced,   T’s are now 2-7, 4-13, 7-20 (down from 5-14 . 7-21)
  • Weapons
    • Tweaks to unarmed & throw weapons & crits.
  • Necromancer
    • There have been a number of additional changes and tweaks to this sphere from 4.2.5 up till now.  Still not officially stable but once the sphere is it’ll be marked in a release.
  • Racials
    • Cut to the Chase is now perform an SSA while charging.